It is not only about "gaps", but more about the rough lines creating many separate regions on a layer, so it is difficult to use the paint bucket Flood Fill tool, even with parameters such as Range and Expand adjusted. I believe I understand this problem Bandita refers to. Coloring is almost just using the brush tool and paint it manual frame by frame, every region, because the fill-tool requires adjustments on every region I want to fill and it still isn't perfect, altrhough I play with all parameters like range, expand and gapclose, i have too much i have to correct by the brush tool!! My outlines are dirty and not very clean, also I have the crisp edges of the brush. I'm animating in a way rough style, with a pencil simulated brush. I'm just wondering if I have missed something in the manual or if coloring in TV Paint is really that uninovative for an application which should actually improve your pipeline.?Īre there any coloring tools I overlooked? I'm even thinking about coloring in Animo, but the export-import-converting process gives a quality loss, so I cant do it. Ok, there the outlines are converted into vectors, but the bitmap lineart still exists! I use Animo normally, coloring is almost automatic!! For example the magic fill tool, where you draw a retangle around all unpainted regions, and it fills them automatically. cause the fill-tool requires adjustments on every region I want to fill and it still isn't perfect, altrhough I play with all parameters like range, expand and gapclose, i have too much i have to correct by the brush tool!! My outlines are dirty and not very clean, also I have the crisp edges of the brush.Ĭoloring is almost just using the brush tool and paint it manual frame by frame, every region. Things even go on slower than animating analog. Im working for the first time with TV Paint, just because I thought it would be way faster than animating on paper and scanning.īut I'm really dissapointed about some of the features.
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